![]() The sprite for the player should be center aligned, the gun’s sprite should be middle left aligned and the wall doesn’t really matter. The player and wall sprites can be 32 * 32 and the gun can be 32 * 8. ![]() The player, wall and gun need sprites to be able to see them in the room. We can start this project by opening up GameMaker Studio 2 and creating our 4 game objects, I named mine obj_player, obj_gun, obj_wall and obj_camera_controller. I will add some wall objects just to show the camera system working, because it will be hard to see the camera’s movement on a pure black background. ![]() Building these features in GameMaker Studio 2 isn’t really all of that hard, it only requires 3 game objects to be created, a player object, a gun object and a camera controller object.
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